Phineas and Ferb Wiki
Advertisement
Phineas and Ferb Wiki
This article is written from the Real World Perspective.

Perry Widgets is a puzzle game based on Phineas and Ferb, released in April 2012.

Plot[]

Major Monogram informs Perry about the location of tools the agent needs for an unspecified project. Considering their weight, the major suggests using the new O.W.C.A. forcefields and getting some external help to carry the widgets. Aware of his owners' inventive curiosity, Perry kicks his blueprint for Phineas and Ferb to see, leading them to a factory in hunt of the gadgets. Later, with the tools in hand, the boys build a robot echidna, which Perry brings to his headquarters as a personal masseur.

Gameplay[]

There are ten levels. During the first part of each stage, the player controls Perry to place forcefields in order to move boxes and widget bags so that Phineas and Ferb can pick as many widgets as possible. Perry can be moved with the arrow keys; left and right lead him to the respective direction, up makes him jump, twice up has him do a double jump, and down drops him from a platform. Forcefields can be left behind and grabbed with the spacebar. Once all the fields are set, the player must go to the green-lighted door to activate them, also with space.

Afterwards, Perry escapes, and Phineas and Ferb come out of the same door. The boys have similar controls to Perry, with the exception that they cannot jump as high and double jump. While going through a level, they can stumble across boxes, which can be pushed to one of two directions by pressing both the spacebar and the left or right keys. When the opposite door is reached, the brothers can enter it with space to finish the stage. If the player wishes to redo a level, they can choose to do so from either portion by selecting one of the restart options.

Songs in game[]

Gallery[]

Background Information[]

Perry Widgets Off-border

Some parts out of boundaries in the game's code

  • In the main menu, intro, and level select screens, a few characters and objects are cut off to fit in the borders. These were fully placed at first to be edited later, as revealed in the game's files.
  • Beige triangles are used to fill out the stages' backgrounds, though they can barely be seen with the regular screen size.
  • Going back to the main menu and clicking play causes the intro to play again. Similarly, entering Level 1 after beating it still loads the instructions.
  • Each level has a timer to clock the player's time, allowing for speedruns. Restarting the Phineas and Ferb portion of the stage rewinds the time to where it was when the player began the second part.
  • Half of the stages require all three forcefields to collect every widget bag; levels 1, 2, 3, and 5 are beatable with two devices, and level 9 can be beaten with only one.
  • Getting boxes to land above a widget bag results in the latter being crushed. This does not happen if a box is pushed into a bag, even if it is next to a wall.
  • As mentioned in the intro, the location that has the necessary gadgets is the Danville Aglet, Cog, and Widget Factory. Aglets being a product is an allusion to the Aglet Aid concert, while the other two are synonyms for "gear".
  • In the intro, three running gags are said, "I know what we're gonna do today!", the "Too Young" line, and "Hey, where's Perry?".
  • Throughout the intro, Perry's plan is referred to as an "amazing invention", only for it to be revealed as a simple robot echidna. This is a subversion of expectations, a literary technique in which plot twists are used as the element of surprise.
  • In the background of some levels, blueprints of a few inators can be seen. These are the Misbehave-inator, Poop-inator, Space Laser-inator, Bread-inator, and Gnome aspirator.
Advertisement